![]() It’s just learning curve that is going to put some people off. The board moves awkwardly and won’t trundle into the position you want, and you’ll simply keep careening into walls and into the sides of halfpipes and rails over and over again for at least the first hour. The board reacts to any movement you give it, and doesn’t follow set paths or animations, instead reacting directly to physics – this means you can essentially mold your own path style, and create your own tricks.īut it also means that Touchgrind Skate 2 is massively difficult when you start out, to the point that you’ll feel like you’re completely out of control and can’t really do much. This degree of simplicity through what appears to be complexity is a breath of fresh air, and allows you to pull of crazy stunts that wouldn’t have been possible in other skating games. ![]() For the most part, it’s all very intuitive, and works exactly as you would expect it to. ![]() Other moves work in the same way, such as flicking the back of the board to kickflip, and holding the back of the board to spin around on the spot. Everything is essentially done in the same way that you might control a skateboard is real life – so for example, an ollie (aka making the board jump) is done by lifting your front finger and then quickly lifting the back one, to flick the board into the air. ![]() Touchgrind Skate 2 begins with a set of tutorials that teach you each of the basics. ![]()
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